![badlion client codes badlion client codes](https://i.ytimg.com/vi/r9UdAsVMSsM/hqdefault.jpg)
* This example will show how you could add a waypoint for a player when they perform a command.
BADLION CLIENT CODES MOD
* You can hook into our waypoints mod as well to remotely create waypoints for players. An example of what this could look like: /** Note: The waypoints mod hook is only supported on Bukkit versions, so you can not use these with a bungee plugin.Īccessing the .Waypoints class you can create waypoints remotely from your server if the user allows this on their end. In these examples, we will be working with a Bukkit plugin.
BADLION CLIENT CODES HOW TO
Let’s go over the different mods we are currently supporting, and how to perform actions with them. Badlion Client.exe is usually located in the following folder: PROGRAMFILES (X64) \Badlion Client\Badlion Client.exe. Badlion Client.exe is digitally signed by Badlion.
![badlion client codes badlion client codes](https://my.mcpedl.com/storage/texturepacks/3948/images/tiger-client-v40_12.png)
Badlion Client.exe 's description is 'BadlionClient'. Make sure to place the BLC plugin jar file inside of the server plugin folder, along with your own plugin.Īs previously mentioned, we currently only support a few mods for our API, and you can access these by importing the class matching the name of the mod. Outbyte PC Repair is incompatible with your operating system.In your plugin.yml, you should add the following to make sure your plugin loads after the Badlion Mod API:.For the dependency to resolve correctly, you might need to build the cloned mod API project once, simply by executing mvn clean install in the directory you cloned it in. If you are building a Bungee plugin, the artifactId should be blcmodapibungee. If you are building a Bukkit plugin, the artifactId should be blcmodapibukkit for below 1.17, or blcmodapibukkit-1.17 for 1.17. Create a maven project for your plugin, with the following pom file contents.Clone our Mod API repository from GitHub, and build it once for the dependencies to load.Getting startedīefore getting started, you need to make sure to have done the following: This article will go through how to set up an example plugin, and how to hook into our mods using our API. Currently, we support this for Waypoints, TNT Time, and Height Limit Overlay.
![badlion client codes badlion client codes](https://www.mcmiddleearth.com/community/data/xfmg/thumbnail/5/5314-5ad8b2dae09b245f15474c51585f9034.jpg)
Since version 2.0 of our mod API, it is now possible to directly hook into a few of our mods. You can read more about the Badlion Mod API and the installation process on our GitHub repository page. Since the version 2.0 of our mod API plugins, it is now also possible to limit CPS and use our Timer API directly in this plugin, where previously these were located in different repositories. The Badlion Mod API is a public plugin to give servers the ability to deactivate certain mods or features of mods while they are playing on the server.